Elara Systems

As part of our portfolio, here is a VR cinematic sequence we've worked on for Elara Systems.

The Eye movement, particle animation and transitions are entirely made on PopcornFX, through scripted behaviors. The entire sequence was then set up inside Unreal Engine through the Sequencer editor.

Software used:
PopcornFX
Unreal Engine 4
Main part of the sequence rendered in Unreal Engine
First part, where you have a close-up of the iris effect
Last part of the sequence, where the particles form a storm that surrounds the player
The main eye effect inside PopcornFX

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