Missile Ice

Software used:
PopcornFX

Here at PopcornFX, we care about the early stages of VFX development. We believe that effects must meet gameplay requirements but also have a truly unique aspect that will convey the emotions you want your game to pass onto the players, through a dedicated phase of artistic development.

But we're also aware of budget and/or time limitation, this is why we can assist you through concept art production for your effects, in coordination with your artists and creative teams.

From art and animation principles like anticipation, timing, shape and color, to technical expertise on engine-related subjects like draw-calls, overdraw and shader development, we have years of experience in that field if you don't have the resources on your side.

Take the chance to get our insight on your effect production, we are a team of talented VFX artists that will help you solve problems and bring new ideas to the table.

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