GPU Particles

As always, with every real-time production comes performance problems and bottlenecks. Whether you need space on your CPU or your GPU, our particle simulations can be run on whatever processor is the best for your project.

Here's a sample of one of our effect relying on the GPU to compute turbulence and sim, allowing to spawn millions of particles without anything performance drop.

Software used:
PopcornFX
Still frame rendering inside PopcornFX

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